University of Washington
Associate Professor of Digital Arts and Experimental Media at the University of Washington, Seattle. He is the former Floyd and Delores Jones Endowed Chair for Arts, as well as Co-Founder and former Director of the pioneering research center and doctoral program DXARTS (The Center for Digital Arts and Experimental Media) at the University of Washington, Seattle. Brixey is an artist, educator, researcher, writer, and inventor working primarily at the interface of art, science and technology. Previously, he was founder of the Digital Media Program at the University of California Berkeley, and Director of their Center for Digital Art and New Media Research. A graduate of MIT's CAVS/Media Lab, Brixey has exhibited art and technology works internationally and his works has been written about and reviewed widely. He has received major grants from Apple Computer, the National Science Foundation, the National Endowment for the Arts and many others and in 2003 he was honored with a prestigious Rockefeller Foundation Fellowship for New Media.
Director, Arthur C. Clarke Center for Human Imagination, University of California, San Diego
Combining computer science research with vanguard cultural production, Sheldon Brown is the Director of the Arthur C. Clarke Center for Human Imagination at UCSD where he is a Professor of Visual Arts and a co-founder of the California Institute of Telecommunications and Information Technologies (Calit2). He is the former Director of the Center for Research in Computing and the Arts (CRCA) and he is also the UCSD Site Director of the NSF supported Industry-University Collaborative Research Center for Hybrid Multicore Computing Research. He has shown his work internationally and has been featured at leading edge techno-culture conferences. He has been commissioned for public artworks in Seattle, San Francisco, San Diego and Mexico City, and has received grants from the National Science Foundation, AT&T New Experiments in Art and Technology, the National Endowment for the Arts, IBM, Intel, and others.
As the VP Sales of Organic Motion, Inc, Alex Czarwicz draws on more than 11 years of experience in the Motion Capture industry. He has been with Organic Motion for more than 5 years. He is involved in Business Development and Sales of Organic Motion's Computer Vision solutions worldwide. Alex is responsible for building and managing the international distributor network and for sales of turn-key Markerless Motion Capture (MoCap) software and hardware solutions to the Education, Life Science, and Entertainment industries. Prior to Organic Motion, he was the co-founder and VP Motion Systems of zFlo Motion, Inc. where he led the market introduction of marker-based video and optical Motion Capture systems to North America.
John Davis '92
Center for New Cinema
JB Davis '92 is founder and president of the Center for New Cinema, a research and education organization dedicated to exploring the future of cinematic entertainment. He created CNC in part to inform the planning needs of industries that hold a stake in the future of movies - from production companies and theaters to software, telecom, video games, and more. Over the past two decades, JB has created and directed multiple corporations (both for-profit and nonprofit) that collectively have programs and clients in over 120 countries. He holds a master's degree from the University of Washington. JB got his start in movies as the protagonist of the 'Nat Mascu' trilogy of secret agent films, directed by his brother Matthew ('89) when they were in middle school.
David Linde '82
CEO Lava Bear Films
David Linde '82 is a producer, executive and entrepreneur responsible for groundbreaking and commercially successful films involving some of the world's most talented filmmakers, including Alejandro Gonzáles Iñáritu, Zhang Yimou, and Sofia Coppola. He is currently the CEO of Lava Bear Films, a company he conceived to produce and finance motion pictures and innovate how independent motion pictures are distributed around the globe, currently in production on David Michod's The Rover and in development on projects with production partners like Guillermo Del Toro. As an executive, he most recently served as Chairman of Universal Pictures, where he played an integral role in transforming Universal's business strategy, championing a broader outlook regarding international productions, family entertainment and distribution. After Swarthmore, Linde worked at Paramount and Miramax and then became a partner at the acclaimed independent production company Good Machine, where he executive produced Todd Solondz's Happiness, Ang Lee's Crouching Tiger, Hidden Dragon, and Alfonso Cuaron's Y Tu Mamá También and founded Good Machine International (GMI). In 2002, Linde and his partners sold the Good Machine companies to Universal Pictures and created Focus Features. During Linde's tenure at Focus, the company was honored with 53 Oscar nominations resulting in 11 Academy Awards. Linde has been recognized by numerous awards including the Gotham Award for Distinguished Achievement.
Ph.D. candidate, Concordia University
Philomène Longpré is a media artist who has been working since 1999 to develop interactive video systems that juxtapose virtual characters, responsive membranes, and digital interfaces. She has been conducting research on how a video screen's materiality, interactivity, and spatiality can augment an individual's sensory, affective, and cognitive experience of a moving image. Longpré holds a bachelor's degree in Electronic Arts from Concordia University in Montreal. She also has a Master's degree in Arts and Technology Studies from the School of the Art Institute of Chicago and has done research on responsive video membranes at the DXARTS Center in Seattle. Currently, she is a Ph.D. candidate and leads a research study on matrixes of sensation at the Centre for Sensory Studies, Concordia University, in Montreal. Longpre's systems have been exhibited worldwide at digital arts festivals, contemporary art galleries, and museums, including international events such as the Digital Art Biennale of Montreal, Elektra, Exit, Via, File, Collider, and Nexus.
Director and Chief Curator, Samek Art Gallery, Bucknell University
Richard Rinehart is director and chief curator of the Samek Art Gallery at Bucknell University. He has served as Digital Media Director & Adjunct Curator at the UC Berkeley Art Museum and as curator at New Langton Arts and for the San Jose Arts Commission. Richard has curated over 50 exhibitions including traditional museum exhibitions, pop-up media interventions, permanent public art commissions, and art festivals such as ZERO1 Biennial in San Jose. He juried for the Rockefeller Foundation, Rhizome.org, and others. Richard has taught courses on art and new media at UC Berkeley, UC Santa Cruz, the San Francisco Art Institute and elsewhere. Rinehart has published in journals such as Leonardo and monographs including The Variable Media Approach published by the Guggenheim Museum. Richard is currently completing a book for MIT Press on collecting and preserving media culture, "Re-Collection: New Media and Social Memory." Rinehart's papers, projects, and more can be found at http://www.coyoteyip.com.
Sonny Sidhu '09
M.A. candidate, Comparative Media Studies, MIT
Sonny Sidhu '09 is a game designer and scholar based in Cambridge, MA. Sonny graduated from Swarthmore College with a B.A. in Film and Media Studies and is currently a master's student in the Comparative Media Studies program at the Massachusetts Institute of Technology. His research focuses on the connections between games' formal properties and their immersive effects, with a particular interest in cognitive processes of subjective transferral and displacement among players. Sonny's CMS master's thesis, "Historical Poetics of the Videogame Setpiece," explores these topics in the context of the commercial market for AAA games. Sonny is a research assistant at MIT's Imagination, Computation, and Expression Lab, and has worked on development, research, and teaching projects in affiliation with the MIT Game Lab, including serving as game designer and producer for the first Game Lab release, 2011's A Slower Speed of Light.
Media Arts + Practice Program and Institute for Multimedia Literacy, University of Southern California
Holly Willis is a faculty member in the School of Cinematic Arts at the University of Southern California, where she also serves as Director of Academic Programs for the Institute for Multimedia Literacy and Director of the Media Arts + Practice PhD program. Holly is the co-founder of Filmmaker Magazine, dedicated to independent filmmaking; editor of The New Ecology of Things (Art Center College of Design, 2007), a book about ubiquitous computing; and author of New Digital Cinema: Reinventing the Moving Image, which chronicles the advent of digital filmmaking tools and their impact on contemporary media practices. The former editor of RES Magazine, Holly has written extensively on experimental media practices and emerging pedagogical models for a variety of publications.